Classes

SymbolAbout
Folder A container that keeps the Explorer organized and can hold anything.
Frame A box that holds other interface objects.
Humanoid Makes a model walk, jump, and take damage.
ImageLabel A picture on the screen.
InputObject What one input event carries.
Kit A named build that lives in the place. Copies sharing a KitId stay in sync while you edit.
LocalScript Luau code that runs on each player's machine.
MeshPart A part whose shape comes from a mesh file.
Model A group of parts you can name and handle as one.
ModuleScript Luau code that runs only when another script requires it.
Part A solid object which is used as a basic building piece.
Player One person in the game.
PointLight A light that shines in every direction from a point.
RemoteEvent Sends values between the server and clients.
RemoteFunction Calls the server from a client and waits for the answer.
ScreenGui A layer of interface that covers the screen.
Script Luau code that runs on the server.
ScrollingFrame A frame with a scrollable canvas inside it.
SpotLight A cone of light.
SurfaceLight A cone of light from one face of a part.
TextBox A field the player can type into.
TextButton A button with a text label on it.
TextLabel A line of text on the screen.
Tween One animated property change.
UICorner Rounds the corners of the interface object it sits in.
UIGradient Blends two colors across the interface object it sits in.
UIStroke Draws an outline around the interface object it sits in.