| Folder |
A container that keeps the Explorer organized and can hold anything. |
| Frame |
A box that holds other interface objects. |
| Humanoid |
Makes a model walk, jump, and take damage. |
| ImageLabel |
A picture on the screen. |
| InputObject |
What one input event carries. |
| Kit |
A named build that lives in the place. Copies sharing a KitId stay in sync while you edit. |
| LocalScript |
Luau code that runs on each player's machine. |
| MeshPart |
A part whose shape comes from a mesh file. |
| Model |
A group of parts you can name and handle as one. |
| ModuleScript |
Luau code that runs only when another script requires it. |
| Part |
A solid object which is used as a basic building piece. |
| Player |
One person in the game. |
| PointLight |
A light that shines in every direction from a point. |
| RemoteEvent |
Sends values between the server and clients. |
| RemoteFunction |
Calls the server from a client and waits for the answer. |
| ScreenGui |
A layer of interface that covers the screen. |
| Script |
Luau code that runs on the server. |
| ScrollingFrame |
A frame with a scrollable canvas inside it. |
| SpotLight |
A cone of light. |
| SurfaceLight |
A cone of light from one face of a part. |
| TextBox |
A field the player can type into. |
| TextButton |
A button with a text label on it. |
| TextLabel |
A line of text on the screen. |
| Tween |
One animated property change. |
| UICorner |
Rounds the corners of the interface object it sits in. |
| UIGradient |
Blends two colors across the interface object it sits in. |
| UIStroke |
Draws an outline around the interface object it sits in. |