UICorner
Rounds the corners of the interface object it sits in.
Add a UICorner as a child of a Frame or another interface object and its corners are drawn rounded. The radius comes from one UDim, so it can scale with the parent.
Properties
| Property | Type | What it does |
|---|---|---|
| CornerRadius | UDim | The corner radius. The scale part is a fraction of the parent's shorter side; the offset part is pixels. |
Members
UICorner has no methods of its own. It also has the shared Instance members; see Instance.
Example
local playerGui = game:GetService("Players").LocalPlayer.PlayerGui
local screen = Instance.new("ScreenGui")
screen.Parent = playerGui
local frame = Instance.new("Frame", screen)
frame.Size = UDim2.new(0, 160, 0, 48)
frame.BackgroundColor3 = Color3.fromRGB(40, 40, 46)
frame.BackgroundTransparency = 0
local corner = Instance.new("UICorner", frame)
corner.CornerRadius = UDim.new(0.25, 0)
See also
- UIStroke: an outline around the same object.
- UIGradient: a color gradient across it.
- Frame: the usual parent.
- API Reference