SoundService
Settings for music and ambience.
SoundService holds the two global audio settings the engine reads.
Properties
| Property | Type | What it does |
|---|---|---|
| MusicVolume | number | Music volume. Not clamped. |
| AmbientReverb | string | The reverb preset name. Default NoReverb, and any string is accepted. |
A note on audio
The settings are stored and readable, but the engine does not mix audio. Changing them makes nothing audible.
Members
SoundService has no methods of its own. It also has the shared Instance members; see Instance.
Example
local SoundService = game:GetService("SoundService")
print(SoundService.AmbientReverb) -- NoReverb
SoundService.MusicVolume = 0.6
SoundService.AmbientReverb = "Hall"
See also
- Instance: the shared members.
- API Reference