| CoreGui |
The engine's own interface. |
| Kits |
A kit is a named build that lives in the place, and copies of one kit can stay linked. |
| Lighting |
Sun, sky, and atmosphere for the place. |
| Perf |
Frame timings and per-script cost, written to the Output on demand. |
| Physics |
What scripts do to the simulated world. |
| Players |
Everyone connected, and the signals for joining and leaving. |
| ReplicatedStorage |
Content both sides need. |
| RunService |
The engine's clock: signals for each step and queries about where the script is running. |
| ServerScriptService |
Server-only content. |
| SoundService |
Settings for music and ambience. |
| StarterGui |
The interface every player starts with. |
| StarterPack |
The contents every player's backpack starts with. |
| StarterPlayer |
Client-side content that runs where it sits. |
| Store |
Saves values with the place, on the server. |
| TweenService |
Animates properties smoothly over time. |
| UserInputService |
Keyboard and mouse input on the client. |
| Workspace |
The place world. |